At SapientNitro, we have a program called SNAP; an accelerated prototyping experience for people to brainstorm a concept based on a technology and an audience. We had Projection Mapping & Amateur Athletes. Our team had 2 hours to work with a larger groups for high level concepts, then plan for 2 days, and finally build in 2 weeks. PongStrong was what we came up with. 
Ping pong training is hard/boring without an opponent. So, we created a single-player, projection-mapped ping pong arcade game that trains and entertains. Chock-full of original retro animations and rotoscoping, we made this table tennis 80's homage out from scratch with a tremendous team effort in order to get this out the door on time. 

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